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Designing products people trust

Twelve years on a single problem: how one product stays coherent as a system while genuinely belonging in each market it enters.

Featured work

  1. 01Product · Digital health · SEA
    2023 - present

    A ~2-year UX strategy, delivered while the product kept shipping

    Four phone screens in a row. Health records sorts documents into medical certificates, health screenings, referral letters and consultation docs. An appointment detail names Angela Chen at DA Clinic @ Potong Pasir with its address, opening hours and consultation fee. The home screen offers to purchase medication, then four quick actions - see a GP now, find panel clinic, manage claims, shop meds and wellness - above a Find care by category grid. The last screen prices the Healthwise plan at $29.90 a year, itemised by video consultation, clinic visit and mental health.

    A two-year restructure of a telehealth app, delivered while it kept shipping - from a directory of services into a platform organised around how people describe what is wrong.

    • App Store rating rose from 3.7 to 4.9
    • A needs-based model, rebuilt from how people describe symptoms
    • Online and offline care designed as one journey
    View DA Apppassword protected
  2. 020→1 platform · Brand & product · SEA
    '25

    Designing for the moment someone decides to commit - without a salesperson in the room

    The Soda marketing site headed "Join businesses switching to smarter employee healthcare", with a set-up call to action and three figures: 7,000+ employees covered through Soda plans, 2,000+ panel clinics available islandwide, and a 4.9 average app rating on the App Store and Google Play. Below them the Soda logotype is rendered as translucent green glass.

    A sales-led B2B product rebuilt as something an SME could understand, trust and buy without a salesperson in the room.

    • Brand, product and go-to-market - launched in Singapore, adapted for Malaysia
    • Front end built personally with Plasmic and AI tools, no agency
    • ~80% cost saving vs. agency delivery; iteration from weeks to days
    View Sodapassword protected

The boundary is the whole job.

Decide what flexes

Decide what is genuinely universal, decide what must flex, and make the boundary explicit enough that people can move quickly on either side of it without asking permission.

Set the bar by shipping

A working lead. I still own the hardest surfaces myself, set the craft bar by shipping, then scale it through the team.

No handoff to lose

Working in the code closed the gap between what I drew and what shipped - there was no handoff to lose fidelity across, because there was no handoff.

Most of it wasn't designing screens. It was aligning people, timing change, and making trade-offs visible.

  • Quality reviews with the C-suite

    A recurring experience review with C-level and cross-functional stakeholders - narrative walkthroughs of real user journeys rather than feature demos, building an org-wide definition of design excellence.

  • Critique that teaches

    Weekly critique, paired sessions and explicit craft standards - reviewing work in a way that taught the reasoning rather than just correcting the output.

  • Direction across time zones

    Distributed, cross-cultural teams and design-thinking workshops - building shared direction with local stakeholders who understood their market far better than any central team could.

  • A Figma customer story

    The design system was featured on the Figma website as a standout example of design system excellence.

I work end-to-end and hands-on.

Experience designer and design leader with twelve years shaping products for people in markets that are not my own - across Southeast Asia, Europe, Latin America and India. A Master of Architecture trained me to design for how people move through space, which is why I gravitate to experiences that span the screen and the world beyond it.

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